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Bimonthly Since 1986 |
ISSN 1004-9037
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Publication Details |
Edited by: Editorial Board of Journal of Data Acquisition and Processing
P.O. Box 2704, Beijing 100190, P.R. China
Sponsored by: Institute of Computing Technology, CAS & China Computer Federation
Undertaken by: Institute of Computing Technology, CAS
Published by: SCIENCE PRESS, BEIJING, CHINA
Distributed by:
China: All Local Post Offices
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Abstract
This article investigates the feasibility of using 3D Virtual Learning Environments (3D VLEs) like Second Life to facilitate the development of e-learning Project Innovations for students that make use of 3D Virtual Design ideas and programming. In a 3D virtual learning environment (VLE), this means using programming and coding to generate bots (artificial intelligence robotic avatars). In addition, 3D virtual learning environments (VLEs) can be augmented with holographic platforms (holodecks) that can be used to create a variety of classroom and environmental settings to support e-learning and teach students how to employ this method to create immersive 3D projects, such as 3D catalogues and exhibitions. These holodecks might also be used for interactive debates and lectures, as well as role-playing and modelling exercises.
Keyword
3D Virtual Worlds, Artificial intelligence, Bots, E-Learning, Blended Learning, Teaching Learning Innovation, Second Life
PDF Download (click here)
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