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Bimonthly Since 1986 |
ISSN 1004-9037
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Publication Details |
Edited by: Editorial Board of Journal of Data Acquisition and Processing
P.O. Box 2704, Beijing 100190, P.R. China
Sponsored by: Institute of Computing Technology, CAS & China Computer Federation
Undertaken by: Institute of Computing Technology, CAS
Published by: SCIENCE PRESS, BEIJING, CHINA
Distributed by:
China: All Local Post Offices
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05 July 2023, Volume 38 Issue 3
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Abstract
The introduction of cutting-edge VR headsets expands the field's potential uses. This article discusses where virtual reality (VR) and its educational uses stand right now. Globalization has made it more likely than ever that we will come into contact with people from other cultures. We can't survive in today's multiethnic society without learning to properly approach and communicate with others who follow different social standards from our own. Because of this work, we now have a resource to help us modify our habits. A virtual reality setting can be used to practice social interactions, with a particular emphasis on the space we create between one another.
Keyword
Language, culture, linguistic feature, English instruction, English study, virtual reality, and serious games
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