Bimonthly    Since 1986
ISSN 1004-9037
Publication Details
Edited by: Editorial Board of Journal of Data Acquisition and Processing
P.O. Box 2704, Beijing 100190, P.R. China
Sponsored by: Institute of Computing Technology, CAS & China Computer Federation
Undertaken by: Institute of Computing Technology, CAS
Published by: SCIENCE PRESS, BEIJING, CHINA
Distributed by:
China: All Local Post Offices
 
   
      05 July-September 2023, Volume 38 Issue 4
    Article

    DESIGN AND IMPLEMENTATION OF THE LIVING IN 3D VIRTUAL WORLD WITH MULTIAGENT SYSTEMS
    Vijay Kumar Gumasa1, Dr. Manoj Eknath Patil2
    Journal of Data Acquisition and Processing, 2023, 38 (4): 141-153 . 

    Abstract

    The application of virtual worlds through Internet for teaching allows that the student can submerge himself in friendly environments that make learning more pleasant. This article presents three educational applications developed in these worlds. The first, for virtual museum of history and culture, shows a set of virtual worlds are designed, and where the student interacts with different objects. When an object is selected, its name can be show and the student can listen to its history. In the following application, a virtual classroom, the created world can be shared simultaneously by several users. One such move is the incorporation of 3D virtual worlds in the learning environment. Another is the increasing development of multiagent systems that support the learner or the tutor. This is based on multiagent systems with 3D virtual worlds could provide a more engaging immersive learning environment. This analysis explores the feasibility of integrating a 3D virtual world with a pedagogical multiagent system named QuizMASter, an educational game for elearning that helps students learn their course material through friendly competition. The integration was developed by devising, implementing and testing an approach using open source technologies, namely, Open Wonderland and JADE. There are diverse materials available as in the traditional classrooms, for example a blackboard, laser pointer and a slide projector. Finally, the latest advances in the creation of virtual environments have been applied in the third application using a game server. This has made possible the design of a more realistic world where the student can interact with other users and share his experiences.

    Keyword

    3D,Multi-user Virtual Classroom, Virtual Museu, 3D Video Chat Room


    PDF Download (click here)

SCImago Journal & Country Rank

ISSN 1004-9037

         

Home
Editorial Board
Author Guidelines
Subscription
Journal of Data Acquisition and Processing
Institute of Computing Technology, Chinese Academy of Sciences
P.O. Box 2704, Beijing 100190 P.R. China
E-mail: info@sjcjycl.cn
 
  Copyright ©2015 JCST, All Rights Reserved
.